The Sample Editor’s Hitpoint system can be used to divide vocal loops, not just drum loops.Groove Agent also allows you to import audio slices that you’ve created from a single audio event using the hitpoint system in Cubase’s Sample Editor, and to map those slices onto a continuous series of drum pads. This may have been designed for working with drum sounds, but it allows you to load any samples you wish and associate them with individual drum pads - so there’s nothing to stop you using it to trigger vocal phrases. I find that the fastest method is to use Cubase’s bundled drum machine, Groove Agent (SE4 or ONE). But Cubase offers all sorts of other useful tools which can get you where you want to be rather more quickly. This idea has been around for as long as sampling itself, of course, and you can do a lot of it with nothing more than judicious audio editing in Cubase’s Project window. The samples can serve all sorts of useful purposes, but they’re most often used as ‘ear candy’ - effects to keep the listener engaged, and to create rhythmic interest. Listen to almost any contemporary pop music, particularly electronic dance music, and you’ll notice just how often vocal sampling techniques are used. Cubase has all the tools you need to add vocal glitching effects to your pop or EDM tracks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |